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Animator/Rigger — Project Conformist (m/f/d)

Anzeige auf Englisch

ArbeitsortBerlin
BeschäftigungVollzeit
HomeofficeKeine Angabe

Description

  • Location: Berlin, Germany
  • Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
  • Expected Start Date: ASAP

Please note we cannot support relocation for this role.

The Animator/Rigger will bring the characters and environments of The Conformist to life, owning the full character animation pipeline from rigging to in-engine implementation. The role works closely with the 3D artists on character models and rig handoff, and with programmers on animation systems, and reports to the Lead Artist.

Essential qualifications

  • Proven professional experience as an Animator, Rigger, or similar role in the games industry.
  • Strong portfolio showing both character rigs and animation, ideally with semi-realistic characters.
  • Strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes.
  • Experience building character rigs for real-time projects, including clothing.
  • Solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation.
  • Some experience animating non-character elements, such as props, vehicles, and doors.
  • Professional experience implementing characters and animation in Unity.
  • Proficiency with Blender.
  • Strong ownership and follow-through; comfortable being the sole owner of a discipline and working proactively.
  • Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
  • Strong communication and documentation skills in cross-disciplinary teams, including giving and receiving feedback professionally.

Requirements

  • At least one shipped game or comparable real-time interactive project.
  • Real-time VFX experience in Unity (VFX Graph, Particle System, Shader Graph).
  • 3D modeling skills.
  • Scripting skills for rigging or pipeline tools.
  • Experience with crowd or ambient NPC animations.
  • Interest in narrative-driven RPGs and/or political games.

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