Animator/Rigger — Project Conformist (m/f/d)
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Animator/Rigger — Project Conformist (m/f/d)
Anzeige auf Englisch
ArbeitsortBerlin
BeschäftigungVollzeit
HomeofficeKeine Angabe
Description
- Location: Berlin, Germany
- Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
- Expected Start Date: ASAP
Please note we cannot support relocation for this role.
The Animator/Rigger will bring the characters and environments of The Conformist to life, owning the full character animation pipeline from rigging to in-engine implementation. The role works closely with the 3D artists on character models and rig handoff, and with programmers on animation systems, and reports to the Lead Artist.
Essential qualifications
- Proven professional experience as an Animator, Rigger, or similar role in the games industry.
- Strong portfolio showing both character rigs and animation, ideally with semi-realistic characters.
- Strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes.
- Experience building character rigs for real-time projects, including clothing.
- Solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation.
- Some experience animating non-character elements, such as props, vehicles, and doors.
- Professional experience implementing characters and animation in Unity.
- Proficiency with Blender.
- Strong ownership and follow-through; comfortable being the sole owner of a discipline and working proactively.
- Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
- Strong communication and documentation skills in cross-disciplinary teams, including giving and receiving feedback professionally.
Requirements
- At least one shipped game or comparable real-time interactive project.
- Real-time VFX experience in Unity (VFX Graph, Particle System, Shader Graph).
- 3D modeling skills.
- Scripting skills for rigging or pipeline tools.
- Experience with crowd or ambient NPC animations.
- Interest in narrative-driven RPGs and/or political games.
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