Grimlore Games · 3D Animator (Junior/Mid)
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Founded in 2013 by THQ Nordic, Grimlore Games is a dedicated team of veterans and rising talents located in the heart of Munich, Germany. We specialize in high-quality, immersive Role-Playing Games (RPG) and Real-Time Strategy (RTS) titles. Having established our reputation with the SpellForce franchise and currently pushing the boundaries of the genre with Titan Quest II, we are looking for a 3D Animator who is eager to leave their mark on legendary IPs.
Job Summary: 3D Animator
Category Details
Company Grimlore Games (THQ Nordic)
Job Title (Junior/Mid) 3D Animator (m/f/d)
Salary Range €44,000 – €65,000 (Commensurate with experience/portfolio)
Job Type Full-Time, Permanent
Location Munich, Germany (Hybrid options available)
Work Auth Must be authorized to work in Germany/E.U.
- Expressive Animation: Design and implement high-quality animations that capture the unique “soul” of mythical creatures and legendary heroes, ensuring they align with the Creative Director’s vision.
- Technical Mastery: Demonstrate a superior sense of weight and physical impact—crucial for the visceral combat styles found in our RPG and RTS titles.
- Style Consistency: Maintain visual continuity across a wide variety of assets, from humanoid NPCs to massive, multi-legged mythological monsters.
- Unreal Engine Implementation: Take ownership of the animation pipeline, moving assets from Maya/3ds Max into the Unreal Engine animation controller.
- Troubleshooting: Proactively identify and solve process bottlenecks and implementation issues within the engine.
- Mocap & Keyframe: Efficiently clean up and enhance Motion Capture data while maintaining the ability to hand-key high-fantasy movements that mocap cannot achieve.
- Portfolio/Reel: A strong demo reel showcasing a range of gameplay animations. We are looking for clear evidence of weight, timing, and solid posing.
- Software Knowledge: Expert-level understanding of Maya or 3ds Max.
- Engine Experience: Knowledge of animation controllers and state machines in Unreal Engine (or Unity).
- Competitive Insight: The ability to deconstruct animations in competitor games to identify what makes them successful and how we can surpass them.
Mindset & Communication
- Language Proficiency: Fluent in written and spoken English.
- Proactive Spirit: A self-motivated professional who thrives in an environment of high autonomy and low micromanagement.
- Team Synergy: A positive, collaborative mindset that values constructive feedback and collective success.
The “Grimlore” Bonus
- Scripting: Proficiency in Python (Maya scripting), C++, or Blueprints.
- RPG Fanaticism: You don’t just make RPGs; you play them. A deep understanding of isometric or third-person RPG mechanics is highly welcomed.
- Stability & Impact: As part of the THQ Nordic / Embracer Group family, we offer the stability of a major publisher with the creative agility of a mid-sized studio.
- Location: Our studio is located in Munich, one of the most livable cities in the world, offering a perfect blend of culture, nature, and tech.
- Professional Evolution: Work on world-renowned IPs like Titan Quest. We provide the tools and the mentorship to help you transition from Junior to Senior levels.
- Relocation Support: We assist international talent with the logistical challenges of moving to Germany.
- Work-Life Balance: We believe that great art comes from rested minds. We prioritize a healthy work-life balance and offer flexible working hours.
The Animation Philosophy at Grimlore Games
At Grimlore Games, animation is not just about moving a model from point A to point B. Especially in an isometric or top-down perspective, animation must be “readable.” You will learn to exaggerate silhouettes and timing so that players can instantly recognize an enemy’s “tell” even in the heat of a 50-unit battle. You won’t just be an animator; you will be a key contributor to the combat feel and player agency.
Grimlore Games is an equal opportunity employer. We look forward to seeing your work!
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