Lead Game Designer - The Conformist (M/F/D)
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Lead Game Designer - The Conformist (M/F/D)
Anzeige auf Englisch
ArbeitsortBerlin
BeschäftigungVollzeit
Gehalt70.000–95.000 € brutto/Jahr
HomeofficeKeine Angabe
Description
- Location: Berlin, Germany
- Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
- Expected Start Date: 01.11.2026
The Lead Game Designer is responsible for the overall game design vision of The Conformist. This role owns the coherence of player-facing systems and mechanics, leads the design function across disciplines, and ensures that gameplay systems reinforce the project’s themes, narrative structure, and pacing. The Lead Game Designer works closely with narrative, technical, production, and QA leadership to deliver a cohesive and strategically engaging experience.
Requirements
Essential qualifications
- Extensive experience as a game designer, with prior leadership or lead-level responsibility on complex game projects.
- Strong understanding of systemic design, progression, and player decision-making in narrative-driven or strategy, simulation-heavy games.
- Proven ability to define and communicate a cohesive design vision across multiple interconnected systems.
- Experience leading and coordinating other designers, including review, feedback, and alignment processes.
- Strong collaboration skills across narrative, programming, art, production, and QA.
- Ability to balance creative ambition with technical and production constraints.
- High level of organization and comfort maintaining design documentation and decision records.
Preferred qualifications
- Experience working on politically themed, strategy, or life-simulation games.
- Familiarity with long-term progression systems and RPG state-driven gameplay.
- Experience developing complex, interdependent systems across multi-year productions.
- Shipped games that involved multiple genre or blended design systems.
- Experience working within narrative-heavy projects with strong thematic intent.
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